The Intra Clinic

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Archive
We archive every piece of content Notch left behind him on the internet: games, music, websites, etc.. Here, you'll find everything we currently have archived. Everything is sorted by year of creation, but the best way to search is by using your browser's search tool.
Keep in mind that this section is still under construction.
Quick Navigation [ 1980s | 1990s | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | King.com | 2007 | 2008 | 2009 | Somewhere around 2009 | 2010 ]
1980s
  • According to an interview, Markus Persson started coding at the age of 7 - that was around 1986 or 1987. Notch's first game was a "very basic text adventure" he made at the age of eight, 1987 or 1988. It is currently unknown if any of these games or notch's first Commodore 128 are still with Notch or his parents.

  • 1990s
  • BitSeven Productions was Notch's first "studio", under which he created the earliest known games. He shared screenshots and some basic info about the games in an interview in 2011. All BitSeven games were created for DOS using the Turbo Pascal integrated development environment. None of these games are archived, they were never shared in the first place. All you can do is check out the screenshots.

  • 2001
  • TheIntraClinic.com was a website which Notch started around this time. It featured games, music and other interesting things, which are all currently lost to time. The website stopped being paid for in 2009, and now it serves as an archive on Notch's games.

  • Legend of the Chambered is the oldest known game released on The IntraClinic in July 2001, and is also the first game of this title. It was a first person dungeon romp, similar to games like Dungeon Master - in the form of a java applet. It started as an experimental engine for this type of games, but Notch liked working on it so he kept expanding it for a while. Multiple versions were released, however none is currrently archived.

  • SiteApplet was an applet that would load if you entered the website. It was most likely an animated logo of The IntraClinic.

  • Droj was a multiplayer game hosted on Notch's computer. Nothing is known about Droj, as it is currently lost and the archived site doesn't contain much information.

  • 2002
  • DachonB was a multiplayer j3D gravity thruster type game with collision detection, a console and a sound engine. It was being worked on around the same time as Stark, and released around May 2002. Development was cancelled due to Notch realizing j3D being too slow to make anything "real" in. The game alongside a screenshot is currently lost.
    Here's the original post on the jvm-gaming forums.

  • Stark was a j3D 2.5 dimensional graphics engine, whose main functionality as loading DOOM WADs. It was being developed around the same time as DachonB, and it released around May. Almost all DOOM levels rendered perfectly, except the sky in DOOM 2 levels. Notch lost interest and abandoned the project after having an issue with sprite rendering. He also later released the source code. Only the website is currently archived, making the game itself, the j3D version and the source code lost.
    Here's a mention about it on the jvm-gaming forums.

  • Untitled Re-coloring Project - Notch was messing with images and coloring techniques.

  • 2003
  • WURM Online is an MMO RPG that Notch worked on with Rolf Jansson, who founded Mojang AB together. Development started sometime in 2003. Notch was developing the game's client until 2007, when he left the company, which later changed it's name. There is a lot more about Wurm, check out the dedicated page.

  • Mojang's SiteApplet was an applet that would load if you entered the Mojang website. There was a big C-shaped “Mojang Specifications” logo, and when you clicked it, it split into four half-sized logos that bounce apart a little. When you clicked any of them, they again split and bounced apart. After the 5th split the parts vanished after bouncing.
    Here's a post about it on jvm-gaming.

  • 2004
    There are no known projects other than Wurm, that notch worked on during this year.

    2005
  • SonicRacer4k is the first time Notch attempted to join the 4k Java Competition in January 2005. It was a Sonic game with stolen sprites. Some of the code was based on Stark. You can read the original thread here. It later mutated into a voxel game engine, as said here. Notch forgot to make a backup of the racer source code, so he abandoned it. The game was lost but was recently found in a compilation of Java4k entries.

  • Dungeon4k a game for the j4k competition, created in January 2005. If you wish to run it, it is recommended you download this fixed jar, and simply double click it.

  • Hunters4k is another game for the j4k competition.

  • Miners4k is a game made for the 2006 j4k competition. The goal is to lead all the miners to the gold. It was released in December 2006. Original thread. It had multiple versions.

  • 2006
  • joXSI was a free, open source .xsi file importer for java. The goal was to have joXSI support everything in the xsi file format, including inverse kinematics and skinned animation. It was developed around January 2006.

  • Dachon4k was made for the 2006 j4k competition, it was a game similar to DachonB, but singleplayer and in 4kb. This game is currently lost.

  • Logichex is a combination of hexagons and logic gates. You can even build a very simple computer with it. It had two versions.

  • "Brainf*ck to Java compiler" was exactly what the name says. You can read more about it in the original thread.

  • "Java assembler" was notch's own custsom Java assembler. You can read more about it in the original thread.

  • King Games
    Notch used to work for King.com as a game developer in actionscript. The games he worked on were released from 2005 to 2009, when he left the company.
    If we ever find out when these were made, they will be properly sorted.
  • Funnyfarm

  • Luxor

  • Zuma

  • Pinball King

  • Duck Pond Dash

  • Carnival Shootout

  • 2007
  • L4krits is a demake of Luxor, a game made by Notch for King.com.

  • Super Mario Whee/Infinite Mario Bros was a game made for a mario themed competition.

  • t4kns was notch's entry for this year's j4k competition.

  • Tanks was the finished version of t4kns.

  • 2008
  • Rubylands was an online fantasy RPG manager.

  • Blast Passage.

  • TowerFail was a failed attempt at LD12.

  • Breaking the Tower was Notch's entry for Ludum Dare 12.

  • Left4kDead is a zombie shooter game. We also have a dev version archived - here.

  • Legend of the Chambered is another dungeon crawler, this is the well known version of it.

  • TinyCham is a 40x30 EGA dungeon crawler prototype.

  • Legend of the Chambered 2 was a never finished sequel.

  • Eye of the Onlooker II - The Legend of Tinymoon is a more finished version of TinyCham.

  • 2009
  • Meg4kman is a Megaman game created for the j4k competition.

  • Bunnypress is a puzzle game created for Ludum Dare.

  • RubyDung was a level generator prototype, later mutated into Minecraft.

  • Zombie Town was a GTA Chinatown like renderer, featuring the Steve model from Minecraft.

  • Minecraft is a popular block building game.

  • Minecraft4k is a j4k competition Minecraft demake. An older version is also available.

  • The Europa Arcology Incident is a game for the Ludum Dare 16 competition.

  • Unknown release years from around this time
  • Pixler was a flash application, unknown what it did.

  • Flashmaze is a flash maze prototype.

  • HL2RPG is a Java Dungeon Master like prototype which uses HL2 assets.

  • 3dck_d0 is a DOOM level renderer in Flash.

  • Legend of the Chambered (Flash) is a prototype dungeon crawler made in Flash.

  • 2010
  • VVVV is a game for the Ludum Dare 16 competition.

  • TinyGame 2010 Color Test Dithering color palette test.

  • Legend of the Chambered - Book 1 was a game idea for TinyGame 2010, probably never started working on it.

  • The Tiny Vikings was a never finished game for TinyGame2010.

  • Metagun is a platformer game.

  • Super Me4k Boy was a never released j4k game prototype.


  • Everything here is (c) copyright Markus Persson and other parties.