java -cp Dungeon4k.jar D
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DOOR To open a door, either use a key by simply walking into the door, or cast the BREAK spell. |
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KEY Walk over a key to pick it up. |
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DIAMOND Walk over a diamond to pick it up. Each diamond you pick up is worth one point more than the last. |
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POWER STONE Power stones litter the hallways of the dungeon, blocking your passage. You can push them into an empty space by walking into them, break them with the BREAK spell, or pull them towards you with the PULL spell. (Make sure there's an empty tile between you and the power stone you wish to PULL) |
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POWER FIELD (uncharged) Power fields are special tiles where the air is tingling with power. Push a power stone into a power field to break down the stone and make the field absorb the power in the stone. |
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POWER FIELD (charged) Once a power field has been charged, it will replenish some of your energy when you step into it. |
W or ARROW UP: | Move forward |
S or ARROW DOWN: | Move back |
A or ARROW LEFT: | Move left |
D or ARROW RIGHT: | Move right |
Q or HOME: | Turn left |
E or PAGE UP: | Turn right |
ESCAPE: | Quit the game |
P: | Cast the PULL spell |
B: | Cast the BREAK spell |